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1. Map Study

On a globe or world map locate Africa. Then find Rwanda on the map of Africa (PDF file, 230 kb) on the back of the poster. Invite a child to color in Rwanda.
(Materials: globe or world map, map of Africa on poster, crayons)

Women gardening2. Mobile

Make pictures about the story of Rwanda for the mobiles. Save them until there are pictures for each story.

3. Poster

Ask the children to find scenes on the colored poster (PDF file, 525 kb) that are included in Jean's story (garden and school, for example).
(Materials: Build a Better World: Africa poster)

4. African Proverb Book

Talk about the proverb, When a mountain is in your path, do not sit down at its foot and cry. Get up and climb it. What does it mean to them? Ask the children to draw a picture illustrating the proverb in their booklets. You might also create a clay mountain on a small paper plate. Print the proverb around the rim of the plate. Display this at your mission fair.
(Materials: proverb book, paper plate, clay, and markers)

Note cards made by Rwandan orphans5. Sell Note Cards

Jean makes note cards to earn money to care for his sisters and himself. To raise funds for the work of CWS, order and sell card sets made by Rwandan orphans.

Your children could also make note cards to sell. Here is one way to decorate them that is similar to a craft from Africa, Adinkra stamping. Make a stamp of a simple design, such as a heart, a triangle, or the CWS logo. Cut the pieces for the design from cardboard or Styrofoam. Glue them to a wooden block. Using a stamp pad, stamp the design on the front of note cards. Set them aside to dry.
(Materials: cardboard or Styrofoam, wooden block, stamp pad, additional stamp pad ink, blank note cards, and envelopes)

6. Jean's Note Cards

Purchase enough of the Rwandan note cards from CWS to give one to each child as a special reminder of Jean and his sisters.

7. African Game

A chasing game played in Zaire (ZI-ear) is "Antelope in the Net" Find Zaire on the map of Africa on the back of the poster. One child (the antelope) stands in a middle of a circle made by the rest of the children. The children in the circle hold hands. The antelope tries to break through the circle. When it does, everyone gives chase. The first child to touch the antelope becomes the antelope for the next game.

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