
1.Map Study
Locate Africa on a globe or world map. Then move to the map
of Africa (PDF
file, 230 kb) on the back of the poster. Invite the children to find
Somalia, which is where the Bantu people were from originally. Ask
a child to color in Somalia. Then return to the globe or world map and
help the group trace the journey from Somalia to Kenya to Denver, Colorado.
(Materials: globe or world map, Africa map on poster, crayon)
(Materials: globe or world map, Africa map on poster, crayon)
2. Mobile
Make a picture about Mugoya's family and other refugees
for the mobile according to the method
chosen for the first picture. Save them until all the pictures for the mobile are ready.
chosen for the first picture. Save them until all the pictures for the mobile are ready.
3. Poster
When Mugoya's family was in the refugee camp in Kenya,
they lived in a tent. Find the tent on the
village poster (PDF file, 525 kb). What do you think it would be like to live in a tent village? How about when it rains? (Materials: Build a Better World: Africa colored poster)
village poster (PDF file, 525 kb). What do you think it would be like to live in a tent village? How about when it rains? (Materials: Build a Better World: Africa colored poster)
4. African Proverb Book
If you want to travel fast, travel alone. If you
want to travel far, travel together. Talk together about
why this proverb might be true. Continue working on writing and illustrating
African proverbs begun in the first session.
(Materials: Proverb Books, markers or crayons)
(Materials: Proverb Books, markers or crayons)
5. African Game
Hopscotch has many variations. This is how it is played
in South Africa. Find South Africa on your map. Player 1 stands in the
semicircle below 1 (see illustration at right) and places a stone in
the first rectangle. The player hops in on one foot and with the same foot
kicks the stone to the second rectangle. The player continues doing this
up the hopscotch without stopping. However, if the player does not hop,
falls, or kicks the stone into the wrong area or outside the hopscotch,
that turn is over. It isn't
as easy as it sounds. When a player is successful at reaching the semicircle
above rectangle 4, she or he jumps into the semicircle and says "Ara-uru!" (Hoorah!),
picks up their stone, and hops back down the hopscotch, landing with
two feet on the opening semicircle. Then, with their back to the hopscotch,
the player tosses the stone into it. A circle is drawn where the stone
lands, if it lands on the hopscotch. No player may land on any part of
that circle in future turns.
(Materials: stones and chalk OR masking tape to mark the hopscotch indoors)
(Materials: stones and chalk OR masking tape to mark the hopscotch indoors)
6. Travel Bag
If you had to move to a new country in a hurry and could
only take what you could carry in a bag or box, what would you take?
Give each child a shoebox or brown lunch bag. Provide drawing paper and
crayons for them to draw the items they would take. As they work, talk about
what would be most useful in the new country and what they would want as
reminders of the home they left.
(Materials: shoebox or brown lunch bag, drawing paper, scissors, and crayons)
(Materials: shoebox or brown lunch bag, drawing paper, scissors, and crayons)
7. CROP Hunger Walk
Many refugees leave their homeland on foot, taking only what
they can carry. They have little money and little food. When children
and adults choose to participate in a CROP
Hunger Walk , they do so as a reminder
that poor and hungry people around the world have no choice about walking
- they have to walk for food, water, and safety. That's why the CROP
Walk motto is, "We WALK, because they walk ®." Find out when the
CROP Hunger Walks happens in your
community and
encourage the children to take part in it, or invite someone who has
walked in it to tell the group about it. If the Walk date is not
close to your program, have the children walk in a mini-CROP Walk to
raise money to support CWS, getting sponsors from parents and other members
of the congregation.


